Loading…
STLinATL has ended
Back To Schedule
Monday, March 13 • 2:15pm - 3:45pm
Math and Physics with Video Games

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.
A significant component of today’s STEM education is coding. By integrating coding with math and science instruction, students learn to use code to do calculations, solve problems, test ideas, and model complex phenomena. Video games offer a rich context in which students can apply math and physics, integrate coding, and explore “worlds” in a way that taps curiosity and interest. In this workshop, participants will (1) use a Google Collab notebook to calculate probabilities for a game, (2) will add a few lines of code to create a lunar lander game (like the old Atari version from 1979), (3) and will analyze the math and physics of Angry Birds.  Many other games and activities that you can “play with” outside the workshop will be provided. Please bring a tablet or laptop to the session.

Speakers
avatar for Aaron Titus

Aaron Titus

Professor of Physics, North Carolina State University
Aaron Titus is a Professor of Physics at North Carolina State University. Aaron’s contributions are at the intersection of undergraduate research, educational technology, computational physics, leadership, and student mentoring. In 1997, Aaron and Larry Martin co-created WebAssign—a... Read More →


Monday March 13, 2023 2:15pm - 3:45pm EDT
W126